[ engineering ]

Principal Software Engineer, Engine Systems

Roblox
Location
San Mateo, California, United States
Work mode
Remote
Type
full time
Listed

Applications go directly to Roblox. Ramai takes no fee for placement and no money for ranking.

[ About this role ]

Principal Software Engineer on the Engine DataModel team at Roblox. This role involves owning and innovating on foundational components of the Roblox platform, specifically the DataModel, which is a tree-like structure analogous to a scenegraph. Responsibilities include developing high-performance engine code and building core systems and data structures.

Skills and focus areas

  • engine development
  • data structures
  • systems design
  • c++
  • reflection bindings
  • serialization
  • codegen

Summary written by Ramai from the original posting. Full details and requirements are on Roblox’s careers page.

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