Principal Software Engineer - Content Lifecycle
Roblox- Location
- San Mateo, California, United States
- Work mode
- Remote
- Type
- full time
- Listed
Applications go directly to Roblox. Ramai takes no fee for placement and no money for ranking.
[ About this role ]
Roblox is hiring a Principal Software Engineer for their Content Lifecycle team. This role involves leading the architecture and design of workflows for Roblox Studio and their platform, enabling creators and AI agents to collaborate on reusable content. The engineer will plan and deliver complex technical features end-to-end, establish foundational architecture, and mentor other engineers.
Skills and focus areas
- c++
- game engine experience
- software architecture
- technical direction
- cross-functional collaboration
- mentoring engineers
- problem-solving
Summary written by Ramai from the original posting. Full details and requirements are on Roblox’s careers page.
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