Principal Engineer, Studio Builder Tools
Roblox- Location
- San Mateo, California, United States
- Work mode
- Remote
- Type
- full time
- Listed
Applications go directly to Roblox. Ramai takes no fee for placement and no money for ranking.
[ About this role ]
Principal Engineer on the Studio Builder Tools team at Roblox. This role involves working on interactive, developer-facing tools and reusable tooling frameworks for Roblox Studio, the IDE for making Roblox games. Responsibilities include defining architecture, implementing frameworks, collaborating with UX designers and Product Managers, and owning complex technical projects.
Skills and focus areas
- interactive tools
- tooling frameworks
- architecture design
- technical direction
- project execution
- ux design collaboration
- product management collaboration
Summary written by Ramai from the original posting. Full details and requirements are on Roblox’s careers page.
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