[ design ]

Level Designer

Spellbrush
Location
Not specified
Work mode
On-site
Type
full time
Listed

Applications go directly to Spellbrush. Ramai takes no fee for placement and no money for ranking.

[ About this role ]

This is a mid-level Level Designer role at Spellbrush. The designer will use Unity and in-house tools to create tactics missions, design enemies, terrain, and objectives, and playtest their work. They will also collaborate with other team members and contribute to tooling improvements.

Skills and focus areas

  • level design
  • tactics games
  • game design
  • unity
  • c#
  • playtesting
  • collaboration
  • problem-solving
  • self-motivation
  • startup environment

Summary written by Ramai from the original posting. Full details and requirements are on Spellbrush’s careers page.

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